using System;
using System.Diagnostics;
using UnityEngine;
using Debug = UnityEngine.Debug;

public static class MyLogger
{
    [Conditional("ENABLE_DEBUG_LOG")]
    public static void LogError(string content)
    {
        Debug.LogError($"<color=green>[{content}]</color>");
    }
    [Conditional("ENABLE_DEBUG_LOG")]
    public static void Log(string content)
    {
        Debug.Log($"<color=red>[{content}]</color>");
    }
    [Conditional("ENABLE_DEBUG_LOG")]
    public static void LogWarning(string content)
    {
        Debug.LogWarning($"<color=yellow>[{content}]</color>");
    }
}